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Tempo

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A member registered Sep 17, 2015

Recent community posts

An interesting read.  Looking forward to whatever comes next.

Well done my man.

It's done when it's done.  Thank you for your hard work.

Yahoo!

Lookin' forward to it.  Thanks fellas.

Damn, I've been confirmed dumb.  Thanks for the help Hempuli.

With only walk/jump/bite/stick?

Is the blue room in question solvable with 14<=girth<=16 and the walk/jump/bite/stick powerups, or do I need to look elsewhere to progress?  To be direct, when trying to deduce the necessary steps for solving this puzzle with 14<=girth<=16 girth and only these powerups, the puzzle seems impossible.

That the old layout had to be changed to be three tiles high makes me strongly suspect what the intended solution is here, but with the constraints of a 2x3 body layout, I simply can't see how this is doable without the delete powerup.  After scanning videos to determine where to get delete, this seems like the bottleneck I'm going to have to surmount, which creates an unsolvable problem (if I am correct).

I'm aware that I could be making some flawed assumptions that have lead to incorrect conclusions, but at this point I'd like to be told explicitly whether this is solvable with what I have.  Discounting speedruns, which I don't want to watch because their times suggest they feature game-breaking exploits, every upload of this game I've found (I've scanned through every playthrough I could find) solves this room either by abusing girth or the teleportation room mechanic.

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I'm at my wit's end here and consulting videos to try to progress.

In this video the uploader collects girth powerups at the 1:48:21 and 2:36:13 marks and ends up with 18 girth.  I've collected each of these and am only at 16 girth, and I'm at a complete loss as to how to progress.  Are puzzles like the red button lock gate at the start of the blue area (3:03:53) possible with 16 girth?  Is there another girth powerup that's currently accessible with some combination of walk/jump/eat/stick?

Any advice would be helpful.
https://imgur.com/a/ECxPyD9

Here's my current map.

Thank you!

Looks good!

<3<3<3<3

Lookin' forward!

cool

Bucklers are gripped in the hand IRL...

(This game deserves more recognition.  I'd like to try to contribute to that by posting the review I wrote four years ago after originally purchasing and playing this.  The game has only gotten better since then.)

This game's humble "indie platformer" aesthetic belies a mechanical depth that you will rarely find elsewhere. Where many roguelites try (and fail) to present their players with a toolset and challenges that will enable and necessitate lateral thinking, Aura of Worlds succeeds spectacularly.  Items, abilities, hazards, and enemies all have intuitive interactions with one another that produce complex and organic scenarios, and success is as much a matter of wits as it is a matter of reflexes.

Individual items and abilities in Aura of Worlds are so densely packed with utility for creative problem solving that the game hearkens back to classics like Deus Ex and Dishonored (the developer cites Dishonored as an inspiration on the Steam forums, but I drew this conclusion on my own before reading that post).  I don't invoke those names lightly.  The differences between character starting backgrounds (classes) are subtle at first glance but can produce profoundly distinct playstyles. It's hard, it's fun, you will die and feel stupid, you will succeed and feel clever.

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Destined for greatness.  Please release it here on itch DRM free when it's complete.

Awesome!

Holy hell man, 10GB save files?  That's unreasonably large.

No problemo.  Thanks for the reply.

Could we get 0.79.x over on itch, please?